> For the complete documentation index, see [llms.txt](https://satsrush.gitbook.io/satsrushofficial/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://satsrush.gitbook.io/satsrushofficial/satsrush-opportunity/mission-and-vision.md).

# Mission and Vision

<figure><img src="/files/PkgDTlbLUulnjqJoKRmf" alt=""><figcaption><p><strong>GAMIFIED COMMUNITY GROWTH ENGINE</strong></p></figcaption></figure>

We have created a fun, dynamic, and sustainable ecosystem where users are engaged; competing against one another for the top rank on the leaderboard to claim BTC earnings via Jackpot.

We are committed to bringing players a good gaming experience that focuses on mobile gaming first, ensuring anyone with a phone can participate and become part of the community.

With so much innovation coming to BRC20, we plan to establish ourselves as a fun, easy and interactive way to earn BTC for a wide range of crypto users.

Our vision is to create an ecosystem that supports the growth and appreciation of our native token $SR30, our vibrant community, and our partner communities via Gaming-as-a-Service or GAAS.

Our GAAS Model is utilized by partner projects to bolster community engagement in a plethora of ways. Including Sats NFTs, Sats Claims, Sats Widgets, and more.

Thanks to the sustainable game economics and steady/reliable demand of $SR30 (required to purchase lives to play the game & compete towards the jackpot), as the user base grows on the BRC20 network,  so does the jackpot and overall liquidity of the token, creating a positive feedback loop for scaling. This makes it possible for the game and value of $SR30 to keep growing sustainably over an indefinite period of time.

The formula is simple:

* Users buy $SR30 tokens on the BRC20 network and exchange them for lives in the game
* Once lives are claimed, 50% of $SR30 tokens get sold for BTC and added to the jackpot&#x20;
* 20% is added as LP bolstering liquidity
* 20% is burnt decreasing the total supply&#x20;
* 10% goes to the treasury for future game development

<figure><img src="/files/Ag6tOKaKS2fv1ZnXJMnp" alt=""><figcaption><p>SIMPLE SOLUTION</p></figcaption></figure>
